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~character INI customisation~waiting approval!!

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  • #46
    Re: ~character INI customisation~waiting approval!!

    DENIED AS ABOVE NOTHING EXTREME...[img]http://pokit.org/get/img/
    83aa2e9fd8f2ccd389fe7127021281b3.jpg[/img]

    Code:
    [3Parts]
    scaleUp = 78
    scaleMiddle = 0
    scaleDown = 0
    
    [BlendFace]
    idFaceShape1 = 66
    idFaceShape2 = 66
    blendFaceShape = 50
    
    [Face]
    scaleFaceH = 240
    scaleFaceV = 148
    idFaceTex = 60
    
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    
    [Forehead]
    offsetForeheadH = 57
    offsetForeheadV = 242
    offsetForeheadZ = 175
    rotateForehead = 41
    scaleForehead = 223
    
    [YokeBone]
    offsetYokeBoneH = 0
    offsetYokeBoneV = 25
    offsetYokeBoneZ = 255
    rotateYokeBone = 121
    scaleYokeBone = 0
    
    [Cheek]
    offsetCheekH = 159
    offsetCheekV = 0
    offsetCheekZ = 181
    scaleCheek = 63
    
    [Chain]
    offsetChainV = 0
    offsetChainZ = 172
    rotateChain = 251
    scaleChainH = 0
    
    [Jaw]
    offsetJawH = 0
    offsetJawV = 0
    offsetJawZ = 255
    scaleJawSpecial = 0
    scaleJawH = 255
    scaleJawV = 0
    
    [Eye]
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 48
    idEyeShape = 73
    scaleEyeH = 199
    scaleEyeV = 255
    rotateEye = 51
    offsetEyeH = 172
    offsetEyeV = 92
    offseteyeZ = 46
    scaleEyeBall = 255
    scaleEyeH2 = 199
    scaleEyeV2 = 255
    rotateEye2 = 51
    offsetEyeH2 = 172
    offsetEyeV2 = 92
    offseteyeZ2 = 46
    scaleEyeBall2 = 255
    
    [Brow]
    idBrowTex = 46
    idBrowShape = 355
    scaleBrowH = 104
    scaleBrowV = 53
    rotateBrow = 0
    offsetBrowH = 255
    offsetBrowV = 255
    offsetBrowZ = 25
    scaleBrowH2 = 104
    scaleBrowV2 = 53
    rotateBrow2 = 0
    offsetBrowH2 = 255
    offsetBrowV2 = 255
    offsetBrowZ2 = 25
    
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 26
    scaleNoseTipV = 123
    scaleNoseTipZ = 80
    offsetNoseTipV = 255
    idNoseBridgeShape = 55
    scaleBridgeTipH = 245
    offsetBridgeTipZ = 127
    
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 255
    thickDownLip = 145
    scaleMouthH = 255
    offsetMouthV = 0
    offsetMOuthZ = 0
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 0
    scaleMouthH2 = 255
    offsetCornerOfMouthSpecial2 = 0
    
    [Ear]
    idEarShape = 60
    scaleEar = 123
    offsetEarV = 111
    
    [Hair]
    idHairModel = 0
    idHairTex = 0
    
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 317
    
    [Color]
    colorHair = 16711680
    colorFace = 0
    colorEye = -2829100
    colorBrow = -8623542
    colorMouth = -1990006
    colorEyeBall = -1334818
    colorMoustache = -1
    
    [Body]
    bodyID = 0
    colorBody = -1
    headScale = 999
    upScale = 800
    waistScale = 800
    armWidth = 800
    legWidth = 800
    breastScale = 800

    Comment


    • #47
      Re: ~character INI customisation~waiting approval!!





      idEyeBallTex = 1117

      Approved

      Comment


      • #48
        Re: ~character INI customisation~waiting approval!!

        well technically i do have a head...its just shrunked down very very tiny...: ) so legally its not removed just itty bitty

        Comment


        • #49
          Re: ~character INI customisation~waiting approval!!

          ~APPROVED~

          Earthguard hair/eyes/face texture, everything else standard character creation.

          [/URL]

          Colors are subject to change as I'm undecided whether to go blonde, brunette or redhead..lol.

          Comment


          • #50
            Re: ~character INI customisation~waiting approval!!

            GUYS AND GIRLS AS A RULE IF YOU SEE IT HERE AND ITS ALL READY BEEN APPROVED YOU DO NOT NEED TO POST YOURS AND AWAIT APPROVAL AGAIN :)

            Comment


            • #51
              Re: ~character INI customisation~waiting approval!!

              "Here take a apple, the farmer looks to other side and the man take full box"

              it is to much to ask to headless remove is post, thanks

              Comment


              • #52
                Re: ~character INI customisation~waiting approval!!

                ~APPROVED AND WELCOME :)~

                Edits include: EG eyes, hair, and custom colors. Code posted below. (I'm new btw... Hi everyone!)



                Code:
                [3Parts]
                scaleUp = 118
                scaleMiddle = 112
                scaleDown = 115
                
                [BlendFace]
                idFaceShape1 = 27
                idFaceShape2 = 27
                blendFaceShape = 50
                
                [Face]
                scaleFaceH = 110
                scaleFaceV = 131
                idFaceTex = 5
                
                [Faling]
                idFalingSkin = 434
                idFalingTex = 436
                
                [Forehead]
                offsetForeheadH = 107
                offsetForeheadV = 99
                offsetForeheadZ = 128
                rotateForehead = 160
                scaleForehead = 181
                
                [YokeBone]
                offsetYokeBoneH = 149
                offsetYokeBoneV = 116
                offsetYokeBoneZ = 151
                rotateYokeBone = 176
                scaleYokeBone = 134
                
                [Cheek]
                offsetCheekH = 148
                offsetCheekV = 146
                offsetCheekZ = 128
                scaleCheek = 128
                
                [Chain]
                offsetChainV = 130
                offsetChainZ = 130
                rotateChain = 118
                scaleChainH = 93
                
                [Jaw]
                offsetJawH = 120
                offsetJawV = 160
                offsetJawZ = 158
                scaleJawSpecial = 116
                scaleJawH = 127
                scaleJawV = 109
                
                [Eye]
                idThirdEye = 0
                idEyeBaseTex = 331
                idEyeHighTex = 573
                idEyeBallTex = 1117
                idEyeShape = 361
                scaleEyeH = 109
                scaleEyeV = 135
                rotateEye = 115
                offsetEyeH = 104
                offsetEyeV = 99
                offseteyeZ = 120
                scaleEyeBall = 156
                scaleEyeH2 = 109
                scaleEyeV2 = 135
                rotateEye2 = 115
                offsetEyeH2 = 104
                offsetEyeV2 = 99
                offseteyeZ2 = 120
                scaleEyeBall2 = 156
                
                [Brow]
                idBrowTex = 7
                idBrowShape = 351
                scaleBrowH = 89
                scaleBrowV = 103
                rotateBrow = 132
                offsetBrowH = 128
                offsetBrowV = 109
                offsetBrowZ = 152
                scaleBrowH2 = 89
                scaleBrowV2 = 103
                rotateBrow2 = 132
                offsetBrowH2 = 128
                offsetBrowV2 = 109
                offsetBrowZ2 = 152
                
                [Nose]
                idNoseTex = 3
                idNoseTipShape = 16
                scaleNoseTipH = 120
                scaleNoseTipV = 124
                scaleNoseTipZ = 137
                offsetNoseTipV = 110
                idNoseBridgeShape = 17
                scaleBridgeTipH = 78
                offsetBridgeTipZ = 152
                
                [Mouth]
                idMouthUpLipLine = 91
                idMouthMidLipLine = 86
                idMouthDownLipLine = 93
                thickUpLip = 98
                thickDownLip = 126
                scaleMouthH = 101
                offsetMouthV = 102
                offsetMOuthZ = 130
                idMouthTex = 14
                offsetCornerOfMouthSpecial = 124
                scaleMouthH2 = 101
                offsetCornerOfMouthSpecial2 = 124
                
                [Ear]
                idEarShape = 21
                scaleEar = 130
                offsetEarV = 165
                
                [Hair]
                idHairModel = 1105
                idHairTex = 1090
                
                [Moustache]
                idMoustacheTex = 0
                idMoustacheSkin = 0
                idGoateeTex = 0
                
                [Color]
                colorHair = 16777215
                colorFace = -1785452
                colorEye = 11119017
                colorBrow = 8421504
                colorMouth = 16711680
                colorEyeBall = 65280
                colorMoustache = -1
                
                [Body]
                bodyID = 2
                colorBody = -1785452
                headScale = 125
                upScale = 119
                waistScale = 115
                armWidth = 120
                legWidth = 125
                breastScale = 125

                Comment


                • #53
                  Re: ~character INI customisation~waiting approval!!



                  Code:
                  [3Parts] 
                  scaleUp = 128 
                  scaleMiddle = 128 
                  scaleDown = 128 
                  [BlendFace] 
                  idFaceShape1 = 117 
                  idFaceShape2 = 117 
                  blendFaceShape = 50 
                  [Face] 
                  scaleFaceH = the 128 
                  scaleFaceV = 128 
                  idFaceTex = 100 
                  [Faling] 
                  idFalingSkin of = 4633 
                  idFalingTex = 13 
                  [Forehead] 
                  offsetForeheadH = the 128 
                  offsetForeheadV = 128 
                  offsetForeheadZ = 128 
                  rotateForehead = 128 
                  scaleForehead = 128 
                  [YokeBone] 
                  offsetYokeBoneH = 128 
                  offsetYokeBoneV = 128 
                  offsetYokeBoneZ = 128 
                  rotateYokeBone = 128 
                  scaleYokeBone = 128 
                  [Cheek] 
                  offsetCheekH = 128 
                  offsetCheekV = 128 
                  offsetCheekZ = 128 
                  scaleCheek = 128 
                  [Chain] 
                  offsetChainV the = 128 
                  offsetChainZ = 128 
                  rotateChain = 128 
                  scaleChainH = 128 
                  [Jaw] 
                  offsetJawH = 128 
                  offsetJawV = 128 
                  offsetJawZ = 128 
                  scaleJawSpecial = 128 
                  scaleJawH = 128 
                  scaleJawV = 128 
                  [Eye] 
                  idEyeBaseTex = 106 
                  idEyeHighTex = 105 
                  idEyeBallTex = the 104 
                  idEyeShape = 38 
                  scaleEyeH = 200 
                  scaleEyeV = 
                  rotateEye 255 = 0 
                  offsetEyeH = 255 
                  offsetEyeV = 100 
                  offseteyeZ = 100 
                  scaleEyeBall = 200 
                  scaleEyeH2 = 200 
                  scaleEyeV2 = 255 
                  rotateEye2 = 0 
                  offsetEyeH2 = the 255 
                  offsetEyeV2 = 100 
                  offseteyeZ2 = 100 
                  scaleEyeBall2 = 200 
                  [which Brow] 
                  idBrowTex = 101 
                  idBrowShape The 122 
                  scaleBrowH = 128 
                  scaleBrowV = 128 
                  rotateBrow = 128 
                  offsetBrowH = 128 
                  offsetBrowV = 128 
                  offsetBrowZ = 128 
                  scaleBrowH2 = 64 
                  scaleBrowV2 = 64 
                  rotateBrow2 = 128 
                  offsetBrowH2 = 128 
                  offsetBrowV2 = 128 
                  offsetBrowZ2 = 128 
                  [Nose] 
                  idNoseTex = 95 
                  idNoseTipShape = 111 
                  scaleNoseTipH = 128 
                  scaleNoseTipV = 128 
                  scaleNoseTipZ = 128 
                  offsetNoseTipV = 128 
                  idNoseBridgeShape = 108 
                  scaleBridgeTipH = 128 
                  offsetBridgeTipZ = 128 
                  [Mouth] 
                  idMouthUpLipLine = 132 
                  idMouthMidLipLine = 129 
                  idMouthDownLipLine = 135 
                  thickUpLip = 128 
                  thickDownLip = 128 
                  scaleMouthH = 128 
                  offsetMouthV = 128 
                  offsetMOuthZ = 128 
                  idMouthTex = the 107 
                  offsetCornerOfMouthSpecial = 64 
                  scaleMouthH2 = 64 
                  of offsetCornerOfMouthSpecial2 = 64 
                  [Ear] 
                  idEarShape = 114 
                  scaleEar = 255 
                  offsetEarV = 128 
                  [Hair] 
                  idHairModel = 795 
                  idHairTex = is 01 
                  [Moustache] 
                  idMoustacheTex to 99 
                  idMoustacheSkin = 0 
                  idGoateeTex = 65336 
                  [Color] 
                  colorHair = -1 
                  colo ** ce = -792 595 
                  Coloreye = -1 
                  colorBrow = -12,624,674 
                  colorMouth = -1 
                  colorEyeBall = -13,943,485 
                  colorMoustache = -11,571,145 
                  [Body] colorBody 
                  bodyID = 3 
                  = -1 
                  headScale = 355 
                  upScale = 200 
                  waistScale = 255 
                  armWidth = 255 
                  legWidth = 255 
                  breastScale = 128

                  Comment


                  • #54
                    Re: ~character INI customisation~waiting approval!!

                    [color=#000000Hello everyone, i have been told we need to post here any change we make on character INI well i didnt know this till few days ago and have been trying to find this topic till now im really sorry.[/color]

                    colours change -1410065407

                    Akimu Server Hemera

                    Comment


                    • #55
                      Re: ~character INI customisation~waiting approval!!

                      Barb with Earthguard eyes and a mohawk


                      Sin with Earthguard eyes and hair

                      Comment


                      • #56
                        Re: ~character INI customisation~waiting approval!!

                        all above approved unless stated other wise

                        Comment


                        • #57
                          wow its realy nice

                          Comment

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